Wolverine and Sabretooth es un juego deMiniatures de superhéroes creado por Cryptozoic Entertainment. El juego se ambienta en el Universo Marvel y es una adaptación del popular juego de tablero Heroclix. El juego fue lanzado en 2012 y tiene una expansión, X-Men: Days of Future Past, que se lanzó en 2014. El juego es for two players, each of which controls a team of three characters. The game can be played with either pre-painted or unpainted miniatures. The game is played on a square grid board, with each square representing 2 feet of distance. The game is played in turns, with each turn being divided into six phases. The first player to take down all three of the opponent's characters wins the game.
Components
The game comes with the following components:
Setup
To set up the game, each player chooses a team of three characters and places them on the board. The character cards are placed next to the character figures. The action dice and initiative die are placed within reach of both players. The range ruler is placed within reach of both players. The damage tracker is placed within reach of both players. The reference cards are placed within reach of both players. The first player is chosen and the game begins.
Game Play
The game is played in turns, with each turn being divided into six phases. The first player to take down all three of the opponent's characters wins the game.
Phase 1: Start of Turn
The first player takes the initiative die and rolls it. The player with the highest number on the die takes the first turn. If there is a tie, the player with the highest number on the initiative die takes the first turn. If there is still a tie, the player with the lowest number on the initiative die takes the first turn.
Phase 2: Movement
Each player moves all of their figures. A figure can move up to twice its speed in a turn. A figure can move through squares occupied by other figures, but cannot end its movement in a square occupied by another figure. A figure can move through squares occupied by objects, but cannot end its movement in a square occupied by an object.
Phase 3: Combat
Each player attacks with one of their figures. The figure must be within range and line of sight of the target figure. To attack, the attacking player rolls the action dice and compares the results to the defending figure's combat value. If the attacking player's roll is equal to or higher than the defending figure's combat value, the attack is successful and the defending figure takes damage. The amount of damage is equal to the attacking figure's damage value. If the defending figure is reduced to 0 hit points, it is defeated and removed from the board. The game ends when one player has defeated all of the opponent's figures.
Phase 4: End of Turn
The player whose turn it is resolves any end of turn effects and then passes the initiative die to the other player. The other player then becomes the active player and takes their turn.
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